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The reaction of reviewers to the English version of Oblivion was almost entirely positive. At Game Rankings, Oblivion holds an average review score of 94% for the Xbox 360, 93% for the PC, and 93% for the PlayStation 3 version, and holds the average vote of 9.2. In general, most reviewers praised the game for its immersiveness and scope, winning the game awards from various outlets. The television program X-Play , citing similar reasons, awarded the game a 5/5, with Eurogamer stating that the game "successfully unites some of the best elements of RPG, adventure and action games and fuses them into a relentlessly immersive and intoxicating whole". In Japan, game magazine Famitsu awarding it a 38/40, giving it their "Platinum award". GameSpot called the game "simply one of the best role-playing games ever".
PC Gamer UK did, however, criticize the repetitive and occasionally absurd nature of conversations between in-game NPCs, saying that it broke suspension of disbelief. OXM also said that the Xbox 360 version of the game suffered from occasional frame rate drops, though they were not as frequent as the Windows version, as well as longer loading times on a Core system which lacks a hard drive. Although the Xbox 360 version is slightly more favored by critics, many noted that when tested on a high-end system, graphics and performance on the PC were better than those of that console's version. Reviewers have also criticized the leveling system of Oblivion. The criticisms aimed towards this aspect include its clumsiness and the non-sensical major and minor skill leveling. Some reviewers also criticized the scaled leveling of the game. They have stated a lack of satisfaction because everything around the player is always as strong as the player is, giving the player a feeling that he or she does not get stronger.
However, despite these flaws, IGN stated that "none of those minor criticisms hold back Oblivion from being a thoroughly enjoyable, user-friendly, gorgeous experience with enough content to keep you returning time and time again", awarding it a score of 9.3.
In addition to the awards won by the game itself, Patrick Stewart's voice work as Uriel Septim won a Spike TV award, and the musical score by composer Jeremy Soule won the inaugural MTV Video Music Award for "Best Original Score" through an international popular vote. The game was nominated for five BAFTAs.
Rating change
While most rating companies around the world have kept the rating the same for Oblivion, on May 3, 2006, the Entertainment Software Rating Board changed Oblivion 's rating from T (Teen 13+) to M (Mature 17+), citing game content not considered in the ESRB review, including "more detailed depictions of blood and gore" than had been previously considered and in the M rated version more blood and gore was added. Also, "the presence in the PC version of the game of a locked-out art file that, if accessed by using an apparently unauthorized third party tool, allows the user to play the game with topless versions of female characters. In response to the new content, the ESRB conducted a new review of Oblivion , showing to its reviewers the content originally submitted by Bethesda along with the newly disclosed content. The new review resulted in an M rating. The ESRB reported that Bethesda Softworks, the game's developer and publisher, would promptly notify all retailers of the change, issue stickers for retailers and distributors to affix on the product, display the new rating in all following product shipments and marketing, and create a downloadable patch rendering the topless skin inaccessible. Bethesda complied with the request, but disagreed with the ESRB's rationale. Although certain retailers began to check for ID before selling Oblivion as a result, and one California Assemblyman used the event to criticize the ESRB for failing once again, the events passed by with little notice from either the public at large or gaming journalists in particular. Although the mod was only used in the computer version, the rating was changed for all systems.
Additional content
From April 2006 onwards, Bethesda began releasing small packages of additional content for download from their website and over the Xbox Live Marketplace for prices equivalent to between US$1 and US$3. The first package, a set of horse armor for Oblivion 's steeds, was released on April 3, 2006, costing 200 Microsoft Points, equivalent to US$2.50 or GBP1.50; the corresponding PC release cost was US$1.99. Although gamers generally displayed some enthusiasm for the concept of micropayments for downloadable in-game content, Oblivion 's horse armor release caused significant discord on Internet forums, as gamers disputed whether the item was worth its cost. Hines assured the press that Bethesda wasn't going to respond rashly to customer criticism. New releases continued into late 2006, at lower price points and more substantial content, and received better reception in the gaming press. Oblivion 's final content pack was released October 15, 2007.
The Elder Scrolls IV: Knights of the Nine is a plugin for Oblivion . Announced on October 17, 2006 for release on November 21, 2006, the plugin was developed, published, and released in North America by Bethesda Softworks; in Europe, the game was co-published with Ubisoft. The Windows version is available either as a download from the company website, or as part of the Oblivion Downloadable Content Collection , a traditional retail release including all official content releases for Oblivion . The Xbox 360 version is available via Xbox Live Marketplace. The PlayStation 3 version of Oblivion includes Knights of the Nine in its packaged release. Knights of the Nine 's plot focuses on a faction of the same name, devoted to locating and preserving a set of "Crusaders' Relics". The player joins this faction, finds the relics, and uses them to defeat the sorcerer-king Umaril. Knights of the Nine was generally well-received. Although it made little change to the basic mechanics of Oblivion , it was praised by most reviewers as a polished, albeit brief, addition to Oblivion 's main plot.
In addition to commercial plug-ins from Bethesda, there are many free third-party modifications, also known as mods, available for the Windows version. These mods change many aspects of the game, such as adjusting the visuals, gameplay, user interface, and adding original content such as new races, explorable game areas, armor, and weapons. These modifications are made with the The Elder Scrolls Construction Set .
The Elder Scrolls IV: Shivering Isles , the first and only expansion pack for Oblivion , was released on March 27, 2007 for Windows and Xbox 360. The expansion offers 30-plus hours of new adventuring, features new quests, monsters, expanded freeform gameplay and a new land "that you can watch change according to your vital life-or-death decisions." A PlayStation 3 version was confirmed and released in 2007. Shivering Isles takes place in the realm of madness ruled over by the daedric prince Sheogorath. The player is tasked by Sheogorath with saving the realm from an approaching cataclysm known as the Greymarch.
At E3 2007, it was announced that a Game of the Year Edition for The Elder Scrolls IV: Oblivion would be released in September 2007. The Game of the Year Edition includes the original game as well as the Shivering Isles and Knights of The Nine content packs. The game was released in North American markets on September 10, 2007 for the Xbox 360 and PC, and October 16, 2007 for the PS3. The game was released in European markets for the Xbox 360 and PC on September 21, 2007, and in Australian markets for the Xbox 360 and PC on September 28, 2007. A PlayStation 3 version was released in Europe on Playstation 3 2007.
Notes
- ^ "Elder Scrolls IV: Oblivion 1.2 Patch". Shacknews (2007-03-23). Retrieved on 2007-03-27.
- ^ Adams, David (2006-02-01). "IGN: Oblivion Specs Revealed". IGN. Retrieved on 2007-10-06.
- ^ "Bethesda Softworks Announces Oblivion for PLAYSTATION3 System Now Shipping". Bethesda Softworks (2007-03-19). Retrieved on 2007-03-21.
- ^ Boyes, Emma (2007-03-20). "Top titles to miss Euro PS3 launch". GameSpot. Retrieved on 2007-07-13.
- ^ "Oblivion Awards". Bethesda Softworks (2007-05-07). Retrieved on 2007-04-07.
- ^ a b "Elder Scrolls IV: Oblivion, The (PC: 2006)". PC Reviews . Metacritic. Retrieved on 2007-01-21.
- ^ a b Thorsen, Tor (2006-04-10). "Oblivion enjoying epic sales". GameSpot. Retrieved on 2006-09-24.
- ^ a b "Bethesda Softworks Announces The Elder Scrolls IV: Shivering Isles — Official Expansion for Oblivion". Bethesda Softworks (2007-01-18). Retrieved on 2007-05-26.
- ^ a b Boyes, Emma; Thorsen, Tor (2007-07-09). "E3 07: Oblivion GOTY edition announced". GameSpot UK. Retrieved on 2007-07-10.
- ^ Magrino, Tom (2007-11-10). "Shippin' Out September 10—14: Heavenly Sword, NHL, Skate". GameSpot. Retrieved on 2007-11-13.
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Earning all 200 is pretty easy in the hardwood card games, Uno, Galaga, and Pac-Man. Some people want a hardcore simulation, while others want things a little bit easier (although, admittedly, still more difficult than most racers), and Forza 2 lets you adjust to your liking. Not worth it. Tiger Woods PGA Tour 07: Most of them are for playing through career and trying all of the modes. Not recommended if you are just looking to boost your gamerscore. 4.Madden NFL 06: Very easy to get all 1000 in an afternoon.A. Elder Scrolls IV: Oblivion: Earning all 1000 points isnt all that hard, but it might take you 100 hours to do it. Tony Hawks American Wasteland: You get most of them for playing through the story and classic modes. Bullet Witch: Bad game. Youll have lots of fun doing it. Ridge Racer 6: Fun game, but the achievements are very hard to get. Forza MotorsportForza Motorsport stands as one of the best racing games on Xbox, if not the best, and definitely deserves a spot on this list. It takes a while to sim 30 years of franchise, though. This is one of the best platformer games to come out in a long, long time. Just play single-player. Command and Conquer 3: Not too terribly difficult, just time consuming. Test Drive Unlimited: You earn most of them just playing the game normally. The Godfather: You earn most of them over the course of the game. Full Auto: Just play through the game to get most of them. On any given corner, your car will reach a certain speed where it will try to spin out. Lots of fun. Can be difficult. Single-player tasks are very difficult.2. Star Wars: Knights of the Old RepublicKnights of the Old Republic is not only the best game on Xbox, it is one of the best RPGs on any system. It does take a long time to really make something good, though, so you have to be patient and really take your time. Tomb Raider Legend: Just play through the game to earn most of the points. Ninja Gaiden BlackNinja Gaiden Black is an updated version of 2004s amazing Ninja Gaiden. Tip #6: Learn How To Tune Your CarFor casual players, the default setups on the cars in Forza 2 will likely be good enough. Need for Speed Most Wanted: You earn all 1000 by simply playing through the game. World Series of Poker 2007: Some are easy, but many take a long time to earn and you'll likely get bored before you get close. You only earn about 70 playing through normally. An all-wheel-drive car will usually have amazing traction and is hard to spin out. Virtua Fighter 5: Large time commitment to earn them. I see achievements as an extension of this. You might think you are clever if you can trick a noob into buying your prize car, but in reality you are just a jerk. You are constantly rewarded, which just keeps you playing longer in the hope of earning something else. Tenchu Z: Bad game. KOTOR is great and a must have in any Xbox collection. Buying suspension, brakes, transmission, and weight reduction upgrades will benefit you far more than just slapping on an extra 300 horsepower.E. NASCAR 08: Bad game.I see a lot of people turning off the assists before they are really ready to move on, though, seemingly to impress folks on the internet with their supposed driving skill and undoubtedly to stroke their own
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