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The first official release of Halo 2 was in Canada, Australia, New Zealand and the United States on November 9, 2004. Anticipation for the game was high; three weeks before this release, a record 1.5 million copies had already been pre-ordered. Massive lines formed at midnight releases of the game; the event garnered significant media attention. This was followed by releases on November 10, 2004 in France and other European countries, and November 11 in the UK. The game sold 2.4 million copies and earned up to US$125 million in its first 24 hours on store shelves, thus out-grossing the film Pirates of the Caribbean: Dead Man's Chest as the highest grossing release in entertainment history. The game sold 260,000 units in the United Kingdom in its first week, making it the third fastest-selling title of all time in the UK. On June 20, 2006, Xbox.com reported that more than a half-billion games of Halo 2 have been played on Xbox Live since its debut. As of May 9, 2006, Halo 2 is the best-selling first-generation Xbox game with 8 million copies sold worldwide. As of September 25, 2007, Halo 2 is the fifth best-selling video game in the United States with 6.3 million copies sold, according to the NPD Group. From the day of its initial release and up until mid-November 2006, Halo 2 was the most popular video game on Xbox Live, even after the release of the Xbox 360; its position was eventually surpassed in 2006 by the 360-exclusive Gears of War . Halo and Halo 2 are still some of the most played games for the Xbox console.

Critical response

Generally, the game was positively received; many reviewers praised the audio for being especially vivid. Multiplayer especially was noted in being the best on Xbox Live at the time. Game Informer , along with numerous other publications, rated it higher than Halo: Combat Evolved , citing enhanced multiplayer and less repetitive gameplay, however on one occasion Halo 2 was beaten by its predecessor in IGN's Top 25 Xbox Games of All Time where Halo: Combat Evolved secured #1 with Halo 2 following in #2. Halo 2 received multiple awards, including Best Console game and Best Sound Design from the Interactive Achievement Awards. Most critics noted that Halo 2 stuck with the formula that made its predecessor successful, and was alternatively praised and faulted for this decision. Edge noted in its review, “It's fitting that we're able to steal a line from the script to sum everything up. No spoilers here, just an epitaph, from the moment Cortana turns to Master Chief and says this: ‘It’s not a new plan. But we know it’ll work.' " According to Xbox.com, the game has received more than 38 individual awards.

The game's campaign mode has received some criticism for being too short, in addition to some dissatisfaction with the abrupt, cliffhanger ending that sets up the sequel, Halo 3 . GameSpot noted that the story switching between the Covenant and Human factions made the plot more intricate, but distracted the player from Earth's survival and the main point of the game. There is also some criticism of the game's on-the-fly streaming and level of detail adjustment, which can sometimes result in textures loading erroneously and "popping in" when the camera changes in cutscenes. Bungie has stated that this issue has been fixed for Halo 3 and the Windows Vista port.

In an interview with Edge magazine in January 2007, Jamie Griesemer, one of Halo 's design leads, said that the main reason for Halo 2 's shortcomings was a lack of "polish" period near the end of the development cycle. Staff member Frank O’Connor admitted the cliffhanger ending was abrupt, noting “we drove off 'Thelma & Louise' style". Nonetheless, in the interview Griesemer promised that they would make Halo 3 a more than worthy successor.

Windows version

The PC version with fixed widescreen ratio.

On February 9, 2006, Nick Baron announced that a version of Halo 2 would be released on PC, but exclusively for the Windows Vista operating system (though this limitation can be removed by a patch). The game was ported by a small team at Microsoft Game Studios (codenamed Hired Gun) who worked closely with Bungie Studios.

Halo 2 for Windows was originally scheduled for release on May 8, 2007, but the release was pushed back to May 29. This delay was apparently due to the insertion of nudity into the game via a "content error". Microsoft will be offering patches to remove the nude content and is revising the boxes to reflect this. The nudity was a photograph of a male mooning (presumably of a Microsoft or Bungie employee) which appeared as a ".ass" error when using the map editor in Halo 2 for Windows Vista.

References

  1. ^ a b "Halo 2: One Year Later". Bungie.net (2005-11-09). Retrieved on 2007-12-03.
  2. ^ a b c d "Halo 2 for PC – Release Summary". GameSpot . CNET Networks. Retrieved on 2008-02-02.
  3. ^ a b (2001) in Bungie: Halo: Combat Evolved Instruction Manual (in English). Microsoft Game Studios, 2.  
  4. ^ a b c d e f g h (2004) in Bungie: Halo 2 Instruction Manual (in English). Microsoft Game Studios, 3–6, 8, 12, 14–18.  
  5. ^ a b "Halo 2 tops Live most-played list". Eurogamer.net (2006-02-21). Retrieved on 2006-12-10.
  6. ^ Gibson, Ellie (2006-11-20). "Gears of War ousts Halo". Gamesindustry.biz. Retrieved on 2006-12-22.
  7. ^ Zaharov-Reutt, Alex (2007-03-08). "Xbox LIVE: 6 million users and counting - thumbs nose at PS3, Wii". Itwire.com. Retrieved on 2007-03-19.
  8. ^ "Halo 2 hits 5 million players!". bungie.net (2007-05-09). Retrieved on 2007-05-13.
  9. ^ a b Chris Morris (2006-05-09). "Grand Theft Auto, Halo 3 headed to Xbox 360". CNN. Retrieved on 2007-10-29.
  10. ^ a b Asher Moses (2007-08-30). "Prepare for all-out war". The Sydney Morning Herald. Retrieved on 2008-02-02. “Combined, the first two Halo games have notched up sales of more than 14.5 million copies so far, about 8 million of which can be attributed to Halo 2, which is the best-selling first-generation Xbox game worldwide.”
  11. ^ a b Jonathan Sidener (2007-09-25). "Microsoft pins Xbox 360 hopes on 'Halo 3' sales". Signonsandiego.com. Retrieved on 2007-10-29.
  12. ^ Bramwell, Tom (2007-06-26). "Vista games cracked to run on XP". GamesIndustry.biz . Retrieved on 2008-03-20.
  13. ^ a b "Bungie Halo 2 FAQ". bungie.net . Retrieved on 2006-12-24.
  14. ^ " Ladies Like Superior Firepower. ". halo.bungie.org . Retrieved on 2007-01-02. “(A 1:11 long composite, showing the single changed speech in the 'Ladies Like...' cutscene, based on difficulty setting.)”
  15. ^ "halo2source.com - skulls". halo2source.com . Retrieved on 2006-12-24.
  16. ^ a b "Inside Bungie - Edge Online". Edge (2007-01). Archived from the original on 2008-07-10. Retrieved on 2007-02-09.
  17. ^ Smith, Luke (2007-01-26). "Does Bungie Hate Halo 2?". 1up.com . Retrieved on 2007-02-09.
  18. ^ Nylund, Eric (2003). Halo: First Strike (in English). Del Ray, 101.  
  19. ^ Truth : Halo's destruction was your error, and you rightly bear the blame. But the Council was . . . overzealous. We know you are no heretic. / Arbiter : What use am I? I can no longer command ships, lead troops into battle- / Truth : Not as you are. But become the Arbiter . . . And you shall b

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    Far Cry Instincts Predator: Weighted heavily towards multiplayer.Madden NFL 06: Very easy to get all 1000 in an afternoon. And it all adds up into a neat and tidy gamerscore that you can share with your friends at sites such as GamerScoreChart. Battlefield 2: Modern Combat: Weighted heavily towards multiplayer. Ghost Recon: Advance Warfighter: Split fairly even between single-player and Xbox Live.NBA Live 06: Moderately easy achievements, but not worth going through the pain of playing this game.net forums. Achievements aren't hard, but you'll want to stab your eyeballs out long before you get them all. Not recommended if you dont intend to play a lot. You are rewarded for your use of stealth, but it isn't a requirement anymore which makes the game very accessible and very fun. Fighting games, racing games, and FPS are great at constantly rewarding you with new trinkets and characters and stuff. Each different aspect of your car that you can tune has detailed instructions on what it does and what a change in either direction will do right there in the game.: Weighted heavily towards multiplayer. For more detailed tuning tips, there is a great tuning guide at the Turn 10 Studios Developer Blog that should help you out. Command and Conquer 3: Not too terribly difficult, just time consuming.R. Combine the great gameplay with an amazing visual style, great voice work, a well written story, and an unrivaled sense of humor and you have one of the best games on the Xbox. Saints Row: You get most of them in single-player.. Project Gotham Racing 3: You earn most of them just by playing the game and collecting cars. NHL 2K7: Between using sliders to make the game very easy and simulating through dynasty mode, you can earn most of these achievement easily.


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