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Wikipedia http://en.wikipedia.org/wiki/Main_Page MediaWiki 1.14alpha first-letter Media Special Talk User User talk Wikipedia Wikipedia talk Image Image talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Portal Portal talk Crash of the Titans 10763443 234677695 2008-08-27T23:49:"preserve">{{Infobox VG|title = Crash of the Titans|image = ]|caption= The Wii version boxart shows Crash Bandicoot jacking a Ratcicle.|developer = ] (PlayStation 2, PlayStation Portable, Wii, Xbox 360)<br>] (Game Boy Advance, Nintendo DS)|publisher = ]|distributor = ]|designer = Kirsten Forbes <small>(])</small><br>Raine Anderson <small>(character designer)</small><br>Chris Mitchell <small>(writer)</small><br>Marc Baril <small>(], console version)</small><br>Nathaniel Papadakis <small>(composer, Nintendo DS version)</small>|license =|series = ]|engine = |version =|released = {{vgrelease|NA=], ]<ref name="GameSpot">{{cite web |title=''Crash of the Titans'' (Wii) at GameSpot |url=http://www.gamespot.com/wii/action/crashofthetitans/index.html |publisher=GameSpot |accessdate=2007-07-13}}</ref>}}{{vgrelease|EU=], ]<ref name="IGNPreview">{{cite web |date=2007-04-19 |last=Harris |first=Craig |title=IGN: ''Crash of the Titans'' Preview |url=http://wii.ign.com/articles/782/782068p1.html |publisher=] |accessdate=2008-07-08}}</ref>}}{{vgrelease|AUS=], ]<ref name="IGNPreview"/>}}|genre = ]|modes = ], ]|ratings = ]: E10+<br>ESRB: E (Game Boy Advance and Nintendo DS)<br>]: 7+<br>]: 12|platforms = ], ], ], ], ], ]|media = 128-megabit ], ], ], ], ]|requirements = |input = ], ], ], ]}}'''''Crash of the Titans''''' is an ] published by ] and developed by Vancouver-based ] for the ], ] (] by ]), ] and ]. The ] and ] versions of the game were developed by ]. The game was first released in North America on ], ],<ref name="GameSpot"/> in Europe on ], ]<ref name="IGNPreview"/> and in Australia on ], ];<ref name="IGNPreview"/> it is the first game in the '']'' series that was not released in ]. ''Crash of the Titans'' is the fourteenth installment in the ''Crash Bandicoot'' video game series. The game's story centers on the discovery of a substance known as "Mojo", which the antagonist of the series, ], plans to use to turn the inhabitants of the Wumpa Islands into an army of loyal mutants known as "Titans". The protagonist of the series, ], must stop Cortex by using the technique of "jacking" to take control of and destroy Cortex's Titans while collecting the Mojo. The game was created mainly for the purpose of refreshing the ''Crash Bandicoot'' franchise, which was thought by the developers to have "diminished in the minds of modern gamers". The game received mixed reviews upon its release; critics disparaged the game's short length, and although the game's variety was generally seen positively, reviewers noted little outstanding in the game. Despite this so-so reception, the game was nominated for two awards. ==Gameplay==''Crash of the Titans'' is a ] in which the player controls ], whose main objective is to rescue his sister, ], and save his home, the ], from being destroyed by the main antagonist's gigantic robot. The player's first goal is to rescue the sentient mask ], who gives the player basic instructions, shields Crash from enemy attacks, and transforms into a skateboard to help Crash traverse slippery terrain. From there, each ] (known as an "episode") asks players to complete fights against large groups of enemies or simply progress through the episode.<ref name="Instructions">{{cite book |author=] |year=2007 |title=''Crash of the Titans'' Instruction Booklet |publisher=Sierra |language=English}}</ref> Crash starts the game with three ]. The length of each of Crash's lives is tied to his ], which decreases whenever Crash is damaged from enemy attacks or falls down a bottomless pit. The player can replenish Crash's health meter by instructing Crash to eat Wumpa Fruit. Each time the health meter is fully depleted, Crash loses a life. However, the player can win an additional life for Crash by collecting 25,000 units of the magical substance Mojo or by collecting a rare type of Golden Wumpa Fruit. After the last life is lost, the player can continue playing by restarting the current episode.<ref name="Instructions"/> Each episode contains a portal leading to a simple mini-game arena, where the player must accomplish a task in a set time. Generally the task involves collecting a specified quantity of Mojo, using an enemy animal's attacks to snipe targets, or simply defeating a select number of enemies.<ref name="COTT at GameSpy">{{cite web |last=Lewis |first=Cameron |date=2007-10-04 |publisher=] |title=''Crash of the Titans'' (PlayStation 2: 2007) |url=http://uk.ps2.gamespy.com/playstation-2/crash-of-the-titans/825058p1.html |accessdate=2007-10-05}}</ref> At the end of each episode, the player earns a rank of a bronze, silver, or gold voodoo doll; the rank can be improved by defeating a set number of minions, destroying three robotic toilets or inflicting a minimum number of consecutive hits in combat. All three tasks must be accomplished in an episode if a gold voodoo doll is to be obtained for that episode. Hidden voodoo dolls unlock concept art packages for each episode.<ref name="Instructions"/> The Nintendo DS version of ''Crash of the Titans'' contains similar gameplay to that of previous ''Crash'' installments. The game takes place on four islands, each with two ] and a ]. When a boss is defeated, a new island is unlocked.<ref name="amazemania">{{cite web |publisher=Crash Mania |author=JumpButton |date=2007-07-12 |title=Crash Mania official interview with Amaze Entertainment |url=http://hpzr.freeweb7.com/interviewamaze.htm |accessdate=2007-07-13}}</ref> Each island has its own "] board" where players can win "on-demand items"; items that can be used to restore health, provide temporary invincibility, and set off Nitro explosions among other things. Additional content can also be won at these Pachinko boards, such as gallery art, cheats and a large quantity of Mojo.<ref name="amazemania"/> ===Combat===]Whereas the previous games featured Crash spinning into or jumping on an enemy to attack, ''Crash of the Titans'' gives him more options for attack. Early in the game, Crash has a light-powered attack and a heavy-powered attack and can also block, dodge or break an enemy's block.<ref name="Instructions"/> When he defeats an enemy or destroys an object, a magical substance known as Mojo is released.<ref name="Instructions"/> When Crash collects enough Mojo, he will earn either an ability upgrade or a new move, such as the ] Roundhouse or the Triple Dragon.<ref name="Instructions"/> His classic spin attack, named "Old Skool", is an unlockable move, along with an aerial variant that allows Crash to float over chasms.<ref name="firstlook">{{cite web |date=2007-04-20 |publisher=GameSpot |last=Shoemaker |first=Brad |title=''Crash of the Titans'' First Look |url=http://www.gamespot.com/wii/action/crashofthetitans/news.html?sid=6169477&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1 |accessdate=2008-05-10}}</ref> While small minions require only a single ] for Crash to defeat, larger enemies, known as "Titans", require more effort to subdue. Each of the fifteen unique Titans in the game possess a star meter that indicates how close they are to being stunned.<ref name="Instructions"/><ref name="firstlook"/> The meter rises when Crash starts attacking a Titan, and depletes when he stops.<ref name="firstlook"/> When it is full, the Titan is stunned and susceptible to "jacking", meaning Crash can mount the creature and control it.<ref name="Instructions"/> While controlled by the player, the Titan possesses a similar moveset to Crash,<ref name="firstlook"/> although some jacked Titans can shoot projectiles.<ref name="Instructions"/> Besides a greater health, the Titans controlled by Crash have a purple Titan Meter. When this meter is full, players can make the Titan unleash a special attack,<ref name="Instructions"/> which fully drains the meter in the process. A Titan's durability depends on its size; larger Titans will take more effort to defeat than others and a few are immune to Crash's attacks. To defeat them, Crash has to jack a smaller Ti

xbox 360 gamescore Opinion

net forums. Call of Duty 2: The majority of achievements are earned on higher difficulty levels. Blue Dragon: The game is great, but it takes a long long time to earn the points. Hour of Victory: Not worth the headache of playing this horrible game. They give you a little extra motivation to play a game longer than you would have in the past in order to add a few points to your gamerscore. There are a couple tough ones, but the game is so fun you won’t mind. Monster Madness: Difficult game with difficult achievements. Quake 4: Weighted heavily towards multiplayer. FIFA Road to the World Cup 2006: Moderately easy achievements, but not worth going through the pain of playing this game. You of course will want to add more power if you can afford it, but races are won and lost in the corners, and even if your opponents are faster on a straightaway, I promise you’ll be much faster through the corners and produce better lap times overall. Achievements for beating each level without dying are hard, but not impossible. Tip #3: Custom Paintjobs Aren’t As Difficult As They Seem We have all seen the crazy paintjobs people are putting on their cars, and I know that most people are pretty intimidated by the whole process, but it really isn’t that hard. Madden NFL 07: Not as stupid-easy as Madden 06, but you can simulate games and earn most of the achievements. Not worth it.Good Games For Your Gamerscore. Not recommended if you are just looking to boost your gamerscore. Dead or Alive 4: Fun game, but you’ll likely get frustrated long before you get even half. Lower the difficulty and extend the time to a full 48 minutes and you can


xbox 360 gamescore Opinion

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